![]() Role: The role the champion tends to play. ![]() If you needed me to tell you that, you may be beyond help. ![]() Note that I'm listing them in the order the game does, which if I recall correctly is release order. The following is the template I will be using for my analysis of each champion. ![]() Their role is simply to soak damage while their team dishes it out. Tank – Champions with good defensive abilities and stats, but little or no offensive capability. Squishy – Champions with low defences, easily killed if subjected to damage. I phrase it this way to specify that the champion is only strong so long as they haven't been gutted by patches. Release X – This refers to a champion as they are when they're first introduced into the game for example, 'Release Swordsman is very strong'. Swordsman is a great example of this at the start of the game. If you're second pick, always ban it, because the risk of the opponent getting it is too high. Pick/Ban – A very high priority, usually meta-defining champion If you've got first pick on the draft, don't ban it the opponent will either use one of their own bans or let you take it in the first pick. For example, if Knight taunts a Ninja attacking your Priestess, he has peeled for her. Peel – Forcing an enemy champion to disengage from attacking one of your champions. The healing is usually based on the damage dealt. Lifesteal – An effect which heals a champion as they deal damage, usually from basic attacks. This is the hallmark of assassins, and is usually a one-way trip, leaving the diver to deal as much damage as they can before they're shut down by the inevitable respawns. groups of champions that create a strategy when chosen together.ĭive – The act of rapidly approaching an enemy backline, ignoring their frontline. The nature of melee champions means they're going to be soaking damage before your backline is (unless the enemy team is primarily comprised of assassins, anyway).Ĭomps – Compositions, i.e. an ability which stops an enemy from acting.įrontline – Melee champions who move to the front during a fight. Usually have high damage output and low survivability, which they make up for by killing everything that's trying to kill them.īackline – A team's ranged contingent, whether they be ADCs, mages, healers, or anything else that wants to be protected to fight from a distance.īruiser – Interchangeable with fighter, warrior etc., a melee champion who both soaks damage and deals it, but neither as effectively as a champion dedicated to one role.ĬC – Crowd Control, i.e. attacks which hit multiple targets at once.Īssassin – A champion who tries to bypass the frontline in order to kill backline champions. An abbreviation of Attack Damage Carry, a MOBA term.ĪoE – Area of effect, i.e. I have defined them, so you can follow along too.ĪDC – A long-range damage dealer that focusses on dealing damage with basic attacks. Now you're all set to lead your team.The below are some terms I tend to use, as a MOBA player and analyst. Provide your team with equipment that offers excellent performance and creates an outstanding environment for the top players to perform at their very best. You can provide a better environment for the players by building equipment or improving the facility. Take the team's fund and the players' skills into account to effectively manage the players. Some players have traits that even allow them to possess differentiating skills. Each player has different attack/defense abilities and champion skill levels. You can build a stronger team either by recruiting better players or by training existing players. In order to win the match, you will have to exercise good judgment on the basic abilities and the characteristics of the skills each champion has, and select the appropriate one based on the situation. Every champion possesses 1 basic skill that can be used during the cooldown and an Ultimate that can only be used once per one set. Each champion follows deathmatch rules of fighting for 1 minute, and the team with the higher number of kills wins.Įach champion has his/her unique characteristics. Be mindful of the champions your players pick frequently, the champions your opponents pick often, and the compatibility of the combination to achieve the best results. Help your team grow efficiently and work out the best strategy to win the world championship title!įind the best combination of champions among many of them. Teamfight Manager is a game where you become a coach who manages a virtual e-sports pro-game team.
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